Finding where to build
What happens if I change my mind?
Why it works this way
Changing where to build parks the path you leave so you can go back to it, and changing a problem or the opportunity clears the work beneath it, with the cost counted first.
Changing your mind is the ordinary move in discovery, and it should be cheap. At the top of the board a path can hold an agent, tests and conversations, so the old path is parked and waits. Lower down a change clears work, so we tell you the cost by count first, and we ask only when something real is at stake.
What we gave up: parking at the problem and opportunity level.
What it is
You can change direction at three levels, and they do not cost the same.
- Change the space (where to build). The path you leave is parked, with its agent, tests and conversations, and you can go back to it.
- Change the problem or problems. The tests beneath them are cleared, and new opportunities are written.
- Change the opportunity. The Blueprint and the tests are rebuilt, and the tests built on the old one are cleared.
Before any of these, a pop-up counts the cost.
How to use it
- To change the space, take a different space. If your board has problems, a pop-up asks first and counts what waits with the path you leave. Press Change space, or Keep mine to stay.
- To go back, find the parked card on the Spaces page. It shows when it was parked and what is on it. Press Go back to it. The two paths swap, nothing is run, and a notice offers Undo.
- To clear a parked path from your board, press Delete path. It always asks, and it says what you will lose: "You will lose 1 agent, 3 tests and 5 conversations. This cannot be undone." Type the word delete to unlock the button. Keep mine leaves everything as it was.
- To change a problem or the opportunity, pick a different one. If you have built tests, the pop-up says "You will lose 3 tests" and "One has a result you logged". It adds "Write down anything you want to keep first." If you have built nothing, it does not ask.
A board holds up to five parked paths. At five, you are asked which one to delete before you can move on.
What it will never do
- Clear tests you have built without counting them for you first, with any result you logged named.
- Delete a parked path without you typing the word delete.
- Start your old path's test again on its own. Resume is yours to press.
If something looks off
- You see no pop-up when you take a space. The board holds only tests about the spaces themselves, which is not work to lose.
- "This board has five parked paths. Delete one to move on." Delete one of the five, and the change carries on.
- A change was cancelled or failed. The old board comes back and a notice says so: "Cancelled. You are still on…" or, if it failed, "Could not read this space. You are still on…"
- "Your latest changes are not saved yet, so nothing was moved." Wait a moment and try again.
- A test could not be stopped. The notice names it. Open Tests and stop it there.
- The delete button stays shut. Type the word delete in the box. Capital letters and spaces at the edges are ignored.